deKay's Lofi Gaming

Batman: Arkham Asylum (360): COMPLETED!

With Mass Effect bagged on Monday, my next game to tackle was this. And what an absolutely outstanding game it was! I didn’t really enjoy the demo when I played that a while back, but now having played the full game I can see why – you miss some of the first part of the game out, and are chucked into a later bit too early. This means you need to use some slightly more advanced techniques too soon. It …

Tenchu Z (Demo) (360)

Never really enjoyed the other Tenchu games. Well, not the two I played on the PS1 anyway. I just don’t like hide-and-seek simulators, ninjas or no ninjas. Probably explains why I don’t like Splinter Cell either. Anyway. I realised you can skip almost the entire “level” in the demo simply by swimming around the harbour rather than sneaking through the town for leaping across rooftops. So I did that, steath-killed a few people guarding the boat you have to reach, …

Tony Hawk’s Underground: GROUNDED!

SUPARBEST! The main levels were actually very easy. Alarmingly easy, especially as I’m sure I found it frustratingly hard when I played it last year. There were a few difficult goals to get, such as the get-all-the-cameras one in Moscow, and a skitching one in San Diego, but on the whole they were pretty easy. Moscow was a bit odd though, what with the Skate Theft Auto girl-collection car bit, and the Tony Hawk’s Splinter Cell goal, which was totally …

Legend of Zelda: Oracle of Ages

Defeated the end boss in Dungeon 6, and was then informed that Queen Ambi had left her palace, and I could try to rescue Nayru, the Oracle of Ages. So, off I went. Some minor Splinter Celling took place on the way in, but I soon found her. She was still possessed by Veran, however, so killing him wasn’t possible without hurt her – or so it seemed until use of my Mystery Seeds and Switch Hook thingie proved otherwise. …

Broken Sword: The Shadow of the Templars

I enjoyed the Xbox Broken Sword game, so thought I might as well give this GBA version a go (especially since I’ve bought it). And I’ve spent about two hours on it so far. Fears of not being able to see what I’m supposed to “activate” or “pick up” due to the small screen vanished when I found there was a button to cycle through interactable objects, which helps. No Splinter Cell bits yet either. Or crate puzzles. I’ve witnessed …

Broken Sword: The Sleeping Dragon

Um Bongo, Um Bongo, they drink it in the Congo. They also have vast underground labyrinths with annoying crate-pushing puzzles and irritating play-for-seconds, load-for-minutes gameplay. And yet another video game cliché – the rotate mirrors to deflect beam bit. But anyway. Those out of the way, and a spikey death avoided, I gained the Alpha Key to match my Omega Key, and it was back off to Paris to find Nico’s flat ransacked and Bruno kidnapped. And the news that …